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Comments on Puzzle #6265: game characters
By tez (tezman)

peek at solution       solve puzzle
  quality:   difficulty:   solvability: line logic only  

Puzzle Description Suppressed:Click below to view spoilers

#1: Adam Nielson (monkeyboy) on Jul 8, 2009

Yes, I can see that.
#2: tegev (tegev) on Jul 9, 2009
I Agree
#3: Ed Donahue (edzoid) on Jul 9, 2009
Probably the first-ever relevant 5x5 puzzle.
#4: Meg Smith (mamadragonfreak) on Jul 9, 2009
Not bad...
#5: Jota (jota) on Jul 12, 2009
True.
#6: Byrdie (byrdie) on Jul 12, 2009 [SPOILER]
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#7: Emily Brown (WallyBobo) on Jul 12, 2009 [SPOILER]
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#8: Ian Smith (dragonfreak) on Jul 14, 2009 [SPOILER]
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#9: Jan Wolter (jan) on Jul 14, 2009
Actually, once wrote a tetris program where there were always two pieces falling.

It was a two player game, played between users at different computers. Both people would see the same tetris board, but one player would see it upside-down. Pieces would enter from both top and bottom, with each player controlling only the piece that was falling downward on their screen. If the pieces crashed into each other they would both stop. If a piece hit the other end of the screen it would just go off the screen. You had the normal tetris control, moving side to side and rotating the piece, plus, if you hit the space bar, your piece would start moving twice as fast, but you could no longer rotate it or steer it. When a row is filled with tetris pieces, it disappears, and the rows shift to fill it. They would shift in the downward direction of whoever filled the last square. The first player who's next piece can't fit onto the board loses.

Normally the first two pieces would crash near he middle and pieces would accumulate around that, but a sneaky player would hit space right away. His piece would move faster, so they'd collide nearer the other player's end of the board, leaving him at a disadvantage, unless the other player could dodge the out of control fast moving piece and then hit the other player's next piece near the other player's end of the board.

After such opening tactics you'd usually end up with a wall of pieces separating the two players, and each player playing a pretty much separate tetris game on their own end of the board. Except now and then you'd open a hole in the wall and the players would race to be able to slip a piece through, so they can get it into the other player's side of the board and maybe crash it into their current falling piece.

It was a pretty fun game, but it was written in pre-internet days for very specific computers on a very specific network, and wasn't even that good an implementation. To get a tall enough playing board to fit on the 25 row by 80 column character displays, that were common in those days, you had to turn your monitor sideways.

I've always meant to re-implement it someday, but haven't got around to it. I called it "netris" but that name was taken by another open source tetris version, so I'd need to find another name. Maybe someday. Maybe not.
#10: Adam Nielson (monkeyboy) on Jul 14, 2009
Nice idea. I would like to play it.
#11: Byrdie (byrdie) on Jul 15, 2009
I like it - think it would be maddening to play.
#12: Lilly Johns (LJohns315) on Jun 26, 2011 [SPOILER]
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